OTT & streaming app studio · New York

Mobile,Apple TV,Roku & Android TVapps for media brands.

For the past 16 years, our engineers have built many of the most important apps in streaming, on mobile and the TV. From HBO GO to MTV to NBC News and CNBC, we know the streaming business like the back of our hand.

Few clients, best-in-class engineers. We take on only a few clients at a time, so your product gets our best engineers and is done right the first time.

Brands we've built for

Selected work

Most recent first. Several of the earlier apps have since been renamed or replaced by their owners. The streaming engineering behind them is what we bring to new clients today.

NBCUniversal · 2026

NBC News, TODAY & CNBC

We're helping NBCUniversal build out its news and lifestyle streaming apps on iOS and Roku, for some of the most-watched brands in American news.

  • NBC News: live, on-demand and short-form news content
  • TODAY: the companion app for the TODAY show
  • Start TODAY: wellness and fitness programming from the TODAY brand
  • CNBC: live business news and markets coverage
Read the case study →
Apple · 2019 to 2025

Apple internal product

From 2019 to 2025, Apple engaged CS54 to engineer an iOS and macOS product used every day across the company, from the executive team down. The product name is confidential.

  • Design, plan and ship new features for the iOS and macOS clients
  • Define, build and test accessibility features
  • Review and sign off on code merged into the core frameworks and SDKs
  • Onboard new engineers to the team's practices and workflows
Read the case study →
Treehouse Interactive · 2017 to 2019

Pop Culture Live

A live, real-money trivia show hosted by Kevin Jonas. Questions and results stayed in sync with the live video for every player, even during big traffic spikes.

  • Low-latency adaptive streams kept in sync for every player
  • Questions delivered securely inside the video stream, cutting server costs
  • Server-side ad insertion through DFP Premium and AWS MediaTailor
  • Mac control-room apps driving the live production hardware
Read the case study →
Viacom · 2014 to 2016

MTV, Comedy Central & Spike

Helped architect Viacom's next-generation shared codebase powering its brand apps.

  • Proved out and built Apple TV apps for MTV and Comedy Central at the launch of tvOS
  • Maximized code reuse between the iOS and tvOS suites
  • Fixed playback crash and memory issues in vendor components
  • Led the Spike TV iOS redesign
Read the case study →
Yahoo · 2013 to 2014

Yahoo Screen Now Yahoo Video

Architecture and lead engineering for Yahoo's premium video app.

  • AirPlay with a full browse-as-you-watch experience
  • Advised the business team on selecting a DRM vendor
  • Playback optimization, error handling and failure recovery
  • Reusable core components adopted across Yahoo's mobile apps
Read the case study →
HBO · 2010 to 2015

HBO GO, MAX GO & HBO Max

Lead mobile engineering for HBO's streaming service as it grew from the web to every screen, including helping build the next generation of HBO GO, the platform that evolved into HBO Max.

  • Helped build the next generation of HBO GO
  • Shipped AirPlay and HDMI out for HBO GO on iPhone and iPad
  • Led international expansion of the HBO GO iOS app
  • Built the MAX GO Roku channel and Apple TV prototypes
  • Built the core adaptive-streaming player with Conviva analytics
Read the case study →

Shipped, platform by platform

ProjectiOSApple TVRokuAndroidmacOSWeb
NBCUniversal
Apple
Pop Culture Live
Galactic Nemesis
MTV & Comedy Central
Yahoo Screen
HBO GO & HBO Max

Shipped to production   Prototype, or delivered with a partner

OTT app development

We can join your team or own the whole build. Either way, you get senior engineers who have shipped video apps used by millions of people.

Core practice

Connected TV apps

We bring your live channels and video library to the TV. We design one product, adapt it to each platform's remote and store rules, and take it through certification and launch.

Apple TVtvOS · Swift · SwiftUI
  • Native tvOS experience with Top Shelf and Apple TV app integration
  • FairPlay DRM, TV provider single sign-on and in-app subscriptions
  • Accessibility built in: VoiceOver, captions and audio description
RokuSceneGraph · BrightScript
  • Live linear and on-demand at scale, with server-side ad insertion
  • Roku Pay subscriptions and Roku Advertising Framework integration
  • Certification-ready builds and support through Roku OS updates
Android TVGoogle TV · Kotlin
  • Google TV home screen integration and remote-first navigation
  • Widevine DRM and Google Play Billing
  • Performance tuned for low-power streaming hardware

Every engagement includes analytics and video quality monitoring, automated testing, a security and DRM review, and full documentation handed to your team.

Video engineering

Playback, DRM & ads

Smooth start-up and adaptive streaming, DRM integration, and server-side ad insertion that protects your ad revenue on every device.

HLS / DASH · FairPlay · Widevine · SSAI

Mobile

iOS & Android

Companion and flagship mobile apps that share code, analytics and design with your TV apps, with AirPlay and casting built in.

Swift · Kotlin · AirPlay

Advisory

Technical leadership

Senior architects who join your team: platform strategy, vendor selection, code reviews, accessibility and hiring.

Strategy · Accessibility · Code review

Where we fit in your OTT stack

Every proposal states in writing what CS54 builds and owns, and what your other vendors provide, before any work starts.

We build and own

  • Viewer appsApple TV, Roku, Android TV and Google TV, iOS, Android and web
  • PlaybackAdaptive streaming, FairPlay and Widevine DRM, captions, live and on-demand
  • APIs and backend servicesThe services your apps talk to, including real-time and live features
  • Video pipeline setupEncoding, packaging, DRM, server-side ad insertion and CDN configuration
  • Cloud, DevOps and scalingInfrastructure, deployment, load testing and capacity for launch-day traffic

We integrate with your vendors

  • Content managementYour CMS and metadata, program guides and schedules
  • Subscribers and billingAccounts, entitlements, TV provider sign-in and in-app purchases
  • Video platformOnline video platforms and encoding services you already use
  • Ads and analyticsAd servers, video quality monitoring and audience analytics

Need help choosing these? We advise on vendor selection as part of discovery.

How engagements start

  1. Paid discoveryA short, fixed-scope phase: architecture, a written split of what we own versus your vendors, a timeline and estimate, and an optional prototype.
  2. Meet the teamThe engineers in discovery are the engineers who build your product. You'll know their names and history before you sign.
  3. ReferencesWe connect you with past streaming clients so you can ask about certification, live and on-demand work, and how we deliver.

Platforms

One team for phone, tablet and TV, so features and analytics match wherever people watch.

tvOS

Apple TV

Apple TV prototypes for HBO GO and Yahoo before tvOS existed. Created the initial apps for MTV and Comedy Central. Launched Galactic Nemesis as one of the first games on the new Apple TV, and contributed to the success of other TV apps under NDA.

BrightScript

Roku

Created and contributed to Roku products for HBO, Warner Bros. and NBC.

iPhone · iPad

iOS

AirPlay, HDMI out, deep linking and international launches for flagship video apps.

Kotlin · Java

Android

Built Android prototypes for HBO GO, isolating the video player and DRM to find performance limits before launch.

Swift · SwiftUI

macOS

Apple's internal macOS client (2019 to 2025), plus Mac control-room apps that ran a live streaming game show.

Samsung · Xbox · Web

Smart TVs & console

Managed partner-built connected TV apps for HBO, and kept video and analytics in sync across desktop, Xbox, TV and mobile.

Who you'll work with

CS54 is deliberately small at its core. The people you meet on the first call are the people who write and review your code.

When a project needs more hands, we bring in engineers from our wider network as needed. Every one of them has been vetted and has shipped with us before, so we already know the quality of their work and how they fit a team.

Charles Schulze

Founder, engineer & video streaming expert
iOS · Apple TV · Roku · macOS

Charles started CS54 in 2007 and has led mobile and TV engineering on HBO GO, MAX GO, Yahoo Screen and Viacom's MTV and Comedy Central apps. From 2019 to 2025, he led CS54’s engagement with Apple, building an internal product used across the company. He has spoken at Adobe MAX, FITC and NYU, and taught at Portfolio Center.

Pierre Maloka

Architect & engineer
iOS · Apple TV · C# · Unity

Pierre has built complex software systems since before 2000 for Microsoft, Intel, HBO, Yahoo, the FAA, Disney, Hasbro, ABC Sports, Rand McNally, Arthur Andersen, Peat Marwick, Toys“R”Us and Wizards of the Coast. In games he has shipped work for Midway, Konami, Data East and Incredible Technologies, and he has helped teams at Treehouse Interactive, CS54, American Laser Games, Imagination Pilots and many more.

Bruce Flowers

Architect & engineer
Roku · iOS · Apple TV

Bruce is an application architect and developer with a long track record in consumer and enterprise apps. He has designed and built several high-profile applications serving thousands to millions of users across mobile, desktop and the web. He leads collaboratively, champions agile, self-managing teams, and brings strong project management and clear communication to every engagement.

Joe Loria

CTO
DevOps · Performance · Scalability

Joe has more than 15 years in technical operations, specializing in performance, capacity and scalability. He has run infrastructure for large, high-traffic, high-availability media websites, and for specialized SaaS products built for small but demanding and fast-growing user bases.

Mike Pritchard

Backend, AI & multiplayer engineer
Backend · AI · Unity

Mike began his career in robotics and AI with NASA and the Department of Defense, earning a NASA commendation for his work on machine learning for industrial robots. He has worked on mine detection with radar and navigation without GPS, and over the last 20 years has been a founder, investor, developer, board member and adviser. In games, he led multiplayer development for Pop Culture Live and launched some of the first online web games for EA Sports and Area/Code in New York.

Engagement and monetization

A streaming app only works if people keep coming back. Our team has also designed, built and marketed mobile games that reached the top of the US App Store, so we know how to drive engagement, pick a business model and make an app pay for itself. Pop Culture Live brought both sides together.

  • Games built around artists, including Demi Lovato and DNCE
  • Ad mediation, waterfall and private marketplace deals negotiated for maximum revenue
  • Launch-day tvOS titles, released alongside Apple TV's App Store
Selected titlesPlatform
Galactic Nemesis#1 PAIDPixel shooter, launched with tvOSiOS · tvOS
Android
Demi Lovato Zombarazzi#3 FREEArtist game, #3 overall free in the US in launch weekiOS
Solitaire Epic AdventuresTOP 5Unity, Top 5 in the US App StoreiOS
Android
Word SafariUnityiOS
Android
Squiggle Racer World TourRacingiOS
Android

Tell us about your project

Share a few details about your app and timeline, and we'll set up a call.

Client references from past streaming engagements are available on request.

We reply within one business day.